Editorial digest N32. Music and the Japanese

Let's start without an introduction - today's release is big, we tried to cover all the latest events and hope you enjoy it.

1. Alexei Ikonnikov. Eurovision and mobile application Yandex.Music

I have always had a biased attitude towards Eurovision, but in 2010 everything changed. I was impressed by the scope of the show held in Moscow, and I also liked several songs that settled in the memory of my player for a long time. There are many opinions here - some believe that "Fu, pop", others do not see anything interesting in this competition, others love with all their hearts, root for our artists. I also root for ours, but most of the songs of the contest are not interesting to me, although there are always a couple of insanely beautiful compositions. In addition, here you can find performers with outstanding vocal abilities, beautiful timbres of voices, which is now a rarity on the Russian stage. I don't want to discuss our pop bands, I can only say that most of them sing "in tune", but this is more of a technical performance. Talents are extremely rare.

So, the first number I would like to single out is the representative of Spain - Pastora Soler. In my opinion, the girl has a very beautiful vibrato, a pleasant timbre of her voice, and also an excellent presentation. I highly recommend finding a translation of the song - about love, but the topic is fully disclosed.

Having visited Grodno (Belarus), I noticed one very interesting "thing". Many people in the city speak three languages ​​well - Russian, Belarusian and Polish. In addition, the Belarusian language itself has many "points of contact" with the Polish language, many people use Polish words in everyday speech. And the closer to the border, the greater the influence of another state, the greater the confusion of languages. Thus, the languages ​​smoothly flow into one another. Residents of Russia with difficulty, but understand both the Belarusian and Ukrainian speech, but the Polish language is unlikely. But still, some words and phrases can be understood. And if you are interested, you can try to parse the text of the artist from Serbia - Zeljko Joksimovic. For my taste, the song turned out great, and Zeljko's voice is very good. Well, plus, the Serbian language is very beautiful, so I recommend it.

Having finished with the music page, I want to continue my part with IT topics and services from Yandex. In particular, the recently appeared Yandex.Music mobile application for iPhone (soon for Android) is not without flaws, but for the first version it is more than decent. Personally, I only have a complaint about the interface - you can create playlists, but you can't sort songs by artist or song titles. Plus, the scrolling of the playlist for some reason happens with "jerks". But in general, this is a great gift for all lovers of listening to music on the phone. Therefore, briefly about the advantages:

  • The program interface is nice and clear
  • Songs can be downloaded to your phone
  • The quality of the music files is very good, there are album covers
  • Full synchronization with your Yandex.Music webpage
  • All music is licensed

Yandex.Music is probably the most convenient way to deliver relevant content to your phone. No need to sync with iTunes or other programs. No need to transfer files over the wire or through a memory card. We found a new song - listened to it, and if you liked it, added it to the playlist (downloaded via Wi-Fi or the operator's cellular network).

Of course, not all of the world's pop music is represented in this service, but the most interesting performers are present here. The first two weeks you can use the phone program for free, then you have to pay 200 rubles for each month, which, in principle, is quite a bit, given that you get access to the entire audio library of this service. Personally, I will use this application and recommend it to you.

2. Igor Soprun. Film "Prometheus"

A long time ago, when only short trailers with the first frames of Prometheus were available, I was hooked by the atmosphere of the film. And when a full-fledged 3D trailer howled tensely in the hall before the showing of The Avengers, I realized that the atmosphere in the picture was perfectly conveyed. And you can't miss this film under any circumstances.

In general terms, "Prometheus" reminded me of "Avatar". The concept is really very similar: an unknown world, a whole universe about which you can tell and shoot more than one film plus several seasons of TV shows. But still, if we compare the pictures head-on, then "Avatar", for my taste, is more "pop", intended for a wide range of viewers. "Prometheus" is a slightly more chamber story, designed more for a hardcore audience.

I watched the film right after the screenings began, that is, on May 31st. And so, having formulated my own impression, as well as after reading the numerous reviews of friends and acquaintances, I came to the conclusion that the impressions of the film were divided into two main categories. There are those who did not understand the film, and it is pointless to explain the essence, as well as the opposite camp - those who understood everything, but doubt that the picture turned out to be worthy of its predecessors. I belong to the second category.

With permission, I will speak for them. For starters, it's a good idea to remember that Alien and the next three films started off briskly, but ended up shabby. And as a result, it came to Alien vs. Predator. In a word, "Prometheus" could not hit hard in the face. But it would be naive to expect that we will be presented with a film better than the very first part. In addition, in principle, it is difficult to surprise a modern viewer with something.

So, what Prometheus is remembered for is the atmosphere. She is portrayed very well in the film. I hope you will not accuse me of being too sensitive, but the described story is perceived as natural. It's easy to imagine that in 60 years we (humanity) will go to an unknown planet, and ... everything will happen exactly as Ridley Scott described.

What's good: the action basically does not sag, peppy moments alternate with tense, even a little oppressive ones. Dialogues are not particularly annoying. I also liked the cast in general. Perhaps some will consider that not all characters are sufficiently developed, but it seems to me that this was done on purpose, with a reserve for the future.

A fly in the ointment: you can't miss the goofy moments from the movie. The extreme unpreparedness of the team, consisting more of amateurs and "sponsors", rather than full-fledged members of the expedition. I would not write down the understatement as shortcomings, after all, it is not known how the copyright holders decide to develop the story.

Among my friends, there are those who, after watching, were surprised to ask a sincere question “What was that ?!” and does not understand the enthusiasm of the majority; also, some are very happy and praise the globality of the picture (unlike the completely carnival "MIB3"); there are a handful of fans wondering if watching "regular" 3D is enough, or Honda Civic 2018 EX-L Sedan Gray still shelling out and go see the IMAX version.

In conclusion, I would like to remind you that now the Moscow Planetarium is hosting an exhibition of Hans Giger (a man, among other things, who invented the image of Aliens). The exposition is not very large, but it deserves attention from admirers of creativity.

3. Ilya Tarakanov. Max Payne 3 Game

The "third" parts of well-known games have become more frequent - here are Mass Effect 3, and Diablo III, and now - Max Payne 3. The first part of the trilogy came out, if my memory serves me, in 2001 - and was a revolution in in the genre of at least PC shooters: a cinematic style of play, including time dilation - Bullet Time, as in the sensational "Matrix", a charismatic protagonist (and the main villains, of which there were several), presentation of the plot in the form of comics.

The second part stood firmly on the shoulders of the first, the techniques were the same, the graphics became better. I don't presume to judge which game is better - the first or the second - I replay both from time to time. And recently, the very first Max Payne appeared for iOS devices, playing it on a tablet or phone is not very convenient, but the fact itself is pleasing.

It is clear that such a feint was made for a reason, but on the eve of the release of the third part, which changed the development team and the publisher, now these are different divisions of Rockstar, which gave us the GTA universe. And, of course, the experience of creating the latter greatly changed the concept of Max Payne.

If the first two parts completely immersed the player in snowy (first) and rainy (second) New York, then the action of the third game mainly takes place in sunny Brazil, although enough time is allotted for jogging around New York. The scenery just flickers: luxurious clubs, yachts, poor quarters - everything is drawn with amazing love for details, there is no hint of the ubiquitous "copy-paste". And in general, the graphics are amazing - the rendering of Max, his movements, videos on the game engine (and pre-rendered) - there is a lot to say, but it's best to watch in motion. The gunfights are like scenes from the movies, the game is still cinematic. Every now and then various flashes and interference pass across the screen - after all, according to the plot, the main character is tormented by a hangover and age, there is no longer the former skill and reaction.

The gameplay itself, in fact, has not changed: slowing down time is at the forefront, wearable first-aid kits remain, the differences are rather cosmetic: you can not carry the entire arsenal, but a couple of "barrels", but according to the plot, we so often we are left without a weapon that it is not a bit critical. On the other hand, realism increases, Max from the first or second part of the game could easily carry a dozen different guns at the same time. The shootouts go on a par with the commercials, we shot for five minutes - we watch a “movie” for a couple of minutes, coolly directed and designed. I did not make it easy for myself - I set the highest of the available difficulty levels, as a result, the game does not encourage heroism at all - you need to use shelters (another innovation), constantly beware of new enemies, use first-aid kits wisely. By the way, there are no more saves - only checkpoints, scattered evenly, but not at every corner.

In terms of the damage model, everything has become bloodier than in the previous parts. Hits in the hands, head, even groin are counted - for keeping statistics and recording achievements. Among the achievements, by the way, there are funny ones - but here it’s better to play it yourself, the stories are unlikely to give anything.

One way or another, I went through the game on the maximum available difficulty (after the first passage, two more, quite hardcore ones open), and, most likely, I will replay the third Max in another half a year - I don’t want to play online and achieve some records.

By the way, having started the game for the second time, I wanted to skip the cutscenes (during the first playthrough, even the thought of such a thing does not arise) - and often this does not work out, the game loads certain data in the background. That is, the world is "seamless", and during the video (on the game engine or not - it doesn't matter) the loading takes place. Great move. In addition, among the game options there is a slowdown in the speed of the sight when it approaches the enemy, highlighting objects and other amenities.

Buy? Of course. A digital distribution kit costs 500 rubles, a disk is probably even cheaper. If you liked the first and second "Max", then the third will not disappoint. Happy to join the legion of Rockstar hosannas. This is not "the same" Max Payne, but different. But this did not make the game worse.

4. Alexander Zubkov. Mobile games by Kairosoft

On our today's gaming page, I want to tell you about the Japanese company Kairosoft, more precisely, about several games that came out from under her pen. I honestly admit that I am fascinated by the work of Kairosoft, their games have become a revelation among mobile games for me, and this company specializes precisely in them (in fact, in Japan, Kairosoft is primarily a manufacturer of PC games, but in the Western market The company is known for its work with iOS and Android). So, today I will talk about three of my favorite games from Kairosoft.

Game Dev Story

The first and, perhaps, the most famous game of the company, "Gamemaker's Story" was first released on iOS, later on Android. I suspect that the Japanese themselves did not expect that it would “shoot” like that, the game received the highest ratings from specialized publications, the public also met the creation of Asians with great enthusiasm, in a word, gaijins (“gaijin” - a stranger in Japanese) had a game about their own gaming company to your liking. Technically, Game Dev Story is a simulation of a game production studio for both PC and gaming systems (how about Intendro Whoops and Sonny PlayStatus 2?). Everything you need is available: a small office of a still poor start-up of the gaming industry, employees of various professions and specializations, a game magazine with reviews (where without it) and much more.You, as the president of the company, are engaged in management, set the vector for the development of your company, and are engaged in promotion and advertising. You also have the functions of recruiting personnel (there are citizens with the names of Gilly Bates and Stephen Jobson), making decisions about the names and genres of games, in general, you have a lot of things to do as a leader. There is also an annual game exhibition with the titles "studio of the year" and "game of the year". The real fun begins when you have the opportunity to develop and market your own gaming system (you can make games for it and not pay royalties to anyone, which is always nice). An interesting feature of all Kairosoft games is the graphics: a hand-drawn 2D pixel art picture seems to have been transferred from a 16-bit childhood! A wonderful game, I strongly recommend it.

Grand Prix Story

Еще один симулятор от Kairosoft, на этот раз вы являетесь президентом своей собственной гоночной команды (что-то вроде местного варианта Formula 1). В этой игре вам предстоит заниматься как кадровой политикой (пилоты болидов, инженеры), так и экономическими вопросами (осваивание спонсорских денег, вложение средств в развитие персонала, разработку и усовершенствование деталей автомобилей), короче говоря, полный менеджмент команды.You are engaged in arrangement and development between races, which you actually just observe, as such there is no management of the racing process, but thanks to the information received about the behavior of the car on the track, you see what the car or driver lacks, what needs to be added or improved. There are a large number of types of cars, many parts for them, pilots also have a number of unique characteristics. Your main goal is to create a universal team that can successfully perform on different tracks, in different conditions, this is necessary to win the Grand Prix, which is very difficult. The same charming retro graphic style is present here. Addictive game, smart and interesting.

Mega Mall Story

А вот эта игра значительно отличается от остальных творений Kairosoft. Нет, это тоже симулятор управления, в данном случае вы являетесь главой супермаркета, отличается механика, принципы взаимодействия с игровым миром.Tiny Tower is a very similar thing, but Mega Mall Story surpasses it in everything (at least in the fact that there is no luring money through in-app purchases in the Kairosoft game). So, a store is at your disposal, at first very small, but thanks to your managerial talents, it is ready to turn into another giant anthill "MegaAuchan" over time, delighting local residents with the level of service and assortment. You look at what is happening from the side, there is no front wall near the supermarket building, everything is visible "on the cut". Your responsibilities include placing pavilions on the floors (and, interestingly, there are many combinations, for example, placing a coffee shop, a bakery and a soda machine together, you get a certain bonus), choosing the right character, advertising promotions, holding sales. Over time, you will be able to complete new floors, expand the main store building, replace outdated stairs with modern escalators and elevators, and build bus stops. It will also be possible to invest in the infrastructure of the surrounding areas, making them more attractive to people who will later become your customers, everything is interconnected, the system as it is! Mega Mall Story is a very interesting and exciting game, I recommend it.

Впечатления от игр

Отличительной особенностью игр Kairosoft является их совершенно наркотическое влияние на игрока: запустив творение японских кудесников, чтобы "пару минут поиграть", вы часа этак через четыре с удивлением обнаружите, что телефон ваш разряжен, дела не сделаны, кот не кормлен. но зато у вас теперь есть пусть виртуальные, но уже такие родные игровая студия/гоночная команда/супермаркет! Из недостатков могу лишь отметить невысокую реиграбельность: будучи пройденными, творения Kairosoft могут наскучить, но это можно сказать практически о любой игре.By the way, Kairosoft's portfolio includes not only the three games reviewed today, there are also simulators of a football club, Japanese baths, a school, a space city, a large metropolis, and just the other day a simulator for managing your own fantasy kingdom was released! It all adds up to a lot, trust me. I understand that not everyone will like games of this type, everyone has their own genre preferences, for example, Serezha Kuzmin respects online shooters, I like the storyline walkthrough of single-player campaigns (although I also like Americans to shoot Battlefield or Call of Duty online, not without it). Kairosoft also understands this, and therefore, for each of their games, they have prepared full-fledged lite versions that will allow you to make a choice, this is a very right step. The standard price for Kairosoft games is about $4, the Japanese often arrange discounts, which is also nice. Finding all the games from this manufacturer is easy: just search for "Kairosoft" in the Apple App Store or Google Play search. I hope the Japanese will someday please the owners of Windows Phone.

Editorial digest N32. Music and the Japanese

Let's start without an introduction - today's release is big, we tried to cover all the latest events and hope you enjoy it.

1. Alexei Ikonnikov. Eurovision and mobile application Yandex.Music

I have always had a biased attitude towards Eurovision, but in 2010 everything changed. I was impressed by the scope of the show held in Moscow, and I also liked several songs that settled in the memory of my player for a long time. There are many opinions here - some believe that "Fu, pop", others do not see anything interesting in this competition, others love with all their hearts, root for our artists. I also root for ours, but most of the songs of the contest are not interesting to me, although there are always a couple of insanely beautiful compositions. In addition, here you can find performers with outstanding vocal abilities, beautiful timbres of voices, which is now a rarity on the Russian stage. I don't want to discuss our pop bands, I can only say that most of them sing "in tune", but this is more of a technical performance. Talents are extremely rare.

So, the first number I would like to single out is the representative of Spain - Pastora Soler. In my opinion, the girl has a very beautiful vibrato, a pleasant timbre of her voice, and also an excellent presentation. I highly recommend finding a translation of the song - about love, but the topic is fully disclosed.

Having visited Grodno (Belarus), I noticed one very interesting "thing". Many people in the city speak three languages ​​well - Russian, Belarusian and Polish. In addition, the Belarusian language itself has many "points of contact" with the Polish language, many people use Polish words in everyday speech. And the closer to the border, the greater the influence of another state, the greater the confusion of languages. Thus, the languages ​​smoothly flow into one another. Residents of Russia with difficulty, but understand both the Belarusian and Ukrainian speech, but the Polish language is unlikely. But still, some words and phrases can be understood. And if you are interested, you can try to parse the text of the artist from Serbia - Zeljko Joksimovic. For my taste, the song turned out great, and Zeljko's voice is very good. Well, plus, the Serbian language is very beautiful, so I recommend it.

Having finished with the music page, I want to continue my part with IT topics and services from Yandex. In particular, the recently appeared Yandex.Music mobile application for iPhone (soon for Android) is not without flaws, but for the first version it is more than decent. Personally, I only have a complaint about the interface - you can create playlists, but you can't sort songs by artist or song titles. Plus, the scrolling of the playlist for some reason happens with "jerks". But in general, this is a great gift for all lovers of listening to music on the phone. Therefore, briefly about the advantages:

  • The program interface is nice and clear
  • Songs can be downloaded to your phone
  • The quality of the music files is very good, there are album covers
  • Full synchronization with your Yandex.Music webpage
  • All music is licensed

Yandex.Music is probably the most convenient way to deliver relevant content to your phone. No need to sync with iTunes or other programs. No need to transfer files over the wire or through a memory card. We found a new song - listened to it, and if you liked it, added it to the playlist (downloaded via Wi-Fi or the operator's cellular network).

Of course, this service does not represent the entire world stage, but the most interesting performers are present here. The first two weeks you can use the phone program for free, then you have to pay 200 rubles for each month, which, in principle, is quite a bit, given that you get access to the entire audio library of this service. Personally, I will use this application and recommend it to you.

2. Igor Soprun. Film "Prometheus"

A long time ago, when only short trailers with the first frames of Prometheus were available, I was hooked by the atmosphere of the film. And when a full-fledged 3D trailer howled tensely in the hall before the showing of The Avengers, I realized that the atmosphere in the picture was perfectly conveyed. And you can't miss this film under any circumstances.

In general terms, "Prometheus" reminded me of "Avatar". The concept is really very similar: an unknown world, a whole universe about which you can tell and shoot more than one film plus several seasons of TV shows. But still, if we compare the pictures head-on, then "Avatar", for my taste, is more "pop", intended for a wide range of viewers. "Prometheus" is a slightly more chamber story, designed more for a hardcore audience.

I watched the film right after the screenings began, that is, on May 31st. And so, having formulated my own impression, as well as after reading the numerous reviews of friends and acquaintances, I came to the conclusion that the impressions of the film were divided into two main categories. There are those who did not understand the film, and it is pointless to explain the essence, as well as the opposite camp - those who understood everything, but doubt that the picture turned out to be worthy of its predecessors. I belong to the second category.

With permission, I will speak for them. For starters, it's a good idea to remember that Alien and the next three films started off briskly, but ended up shabby. And as a result, it came to Alien vs. Predator. In a word, "Prometheus" could not hit hard in the face. But it would be naive to expect that we will be presented with a film better than the very first part. In addition, in principle, it is difficult to surprise a modern viewer with something.

So, what Prometheus is remembered for is the atmosphere. She is portrayed very well in the film. I hope you will not accuse me of being too sensitive, but the described story is perceived as natural. It's easy to imagine that in 60 years we (humanity) will go to an unknown planet, and ... everything will happen exactly as Ridley Scott described.

What's good: the action basically does not sag, peppy moments alternate with tense, even a little oppressive ones. Dialogues are not particularly annoying. I also liked the cast in general. Perhaps some will consider that not all characters are sufficiently developed, but it seems to me that this was done on purpose, with a reserve for the future.

A fly in the ointment: you can't miss the goofy moments from the movie. The extreme unpreparedness of the team, consisting more of amateurs and "sponsors", rather than full-fledged members of the expedition. I would not write down the understatement as shortcomings, after all, it is not known how the copyright holders decide to develop the story.

Among my friends, there are those who, after watching, were surprised to ask a sincere question “What was that ?!” and does not understand the enthusiasm of the majority; also, some are very happy and praise the globality of the picture (unlike the completely carnival "MIB3"); there are a handful of fans wondering if watching "regular" 3D is enough, or Honda Civic 2018 EX-L Sedan Gray still shelling out and go see the IMAX version.

In conclusion, I would like to remind you that now the Moscow Planetarium is hosting an exhibition of Hans Giger (a man, among other things, who invented the image of Aliens). The exposition is not very large, but it deserves attention from admirers of creativity.

3. Ilya Tarakanov. Max Payne 3 Game

The "third" parts of well-known games have become more frequent - here are Mass Effect 3, and Diablo III, and now - Max Payne 3. The first part of the trilogy came out, if my memory serves me, in 2001 - and was a revolution in in the genre of at least PC shooters: a cinematic style of play, including time dilation - Bullet Time, as in the sensational "Matrix", a charismatic protagonist (and the main villains, of which there were several), presentation of the plot in the form of comics.

The second part stood firmly on the shoulders of the first, the techniques were the same, the graphics became better. I can't judge which game is better - the first or the second - I replay both from time to time. And recently, the very first Max Payne appeared for iOS devices, playing it on a tablet or phone is not very convenient, but the fact itself is pleasing.

It is clear that such a feint was made for a reason, but on the eve of the release of the third part, which changed the development team and the publisher, now these are different divisions of Rockstar, which gave us the GTA universe. And, of course, the experience of creating the latter greatly changed the concept of Max Payne.

If the first two parts completely immersed the player in snowy (first) and rainy (second) New York, then the action of the third game mainly takes place in sunny Brazil, although enough time is allotted for jogging around New York. The scenery just flickers: luxurious clubs, yachts, poor quarters - everything is drawn with amazing love for details, there is no hint of the ubiquitous "copy-paste". And in general, the graphics are amazing - the rendering of Max, his movements, videos on the game engine (and pre-rendered) - there is a lot to say, but it's best to watch in motion. The gunfights are like scenes from the movies, the game is still cinematic. Every now and then various flashes and interference pass across the screen - after all, according to the plot, the main character is tormented by a hangover and age, there is no longer the former skill and reaction.

The gameplay itself, in fact, has not changed: slowing down time is at the forefront, wearable first-aid kits remain, the differences are rather cosmetic: you can not carry the entire arsenal, but a couple of "barrels", but according to the plot, we so often we are left without a weapon that it is not a bit critical. On the other hand, realism increases, Max from the first or second part of the game could easily carry a dozen different guns at the same time. The shootouts go on a par with the commercials, we shot for five minutes - we watch a “movie” for a couple of minutes, coolly directed and designed. I did not make it easy for myself - I set the highest of the available difficulty levels, as a result, the game does not encourage heroism at all - you need to use shelters (another innovation), constantly beware of new enemies, use first-aid kits wisely. By the way, there are no more saves - only checkpoints, scattered evenly, but not at every corner.

In terms of the damage model, everything has become bloodier than in the previous parts. Hits in the hands, head, even groin are counted - for keeping statistics and recording achievements. Among the achievements, by the way, there are funny ones - but here it’s better to play it yourself, the stories are unlikely to give anything.

One way or another, I went through the game on the maximum available difficulty (after the first passage, two more, quite hardcore ones open), and, most likely, I will replay the third Max in another half a year - I don’t want to play online and achieve some records.

By the way, having started the game for the second time, I wanted to skip the cutscenes (during the first playthrough, even the thought of such a thing does not arise) - and often this does not work out, the game loads certain data in the background. That is, the world is "seamless", and during the video (on the game engine or not - it doesn't matter) the loading takes place. Great move. In addition, among the game options there is a slowdown in the speed of the sight when it approaches the enemy, highlighting objects and other amenities.

Buy? Of course. A digital distribution kit costs 500 rubles, a disk is probably even cheaper. If you liked the first and second "Max", then the third will not disappoint. Happy to join the legion of Rockstar hosannas. This is not "the same" Max Payne, but different. But this did not make the game worse.

4. Alexander Zubkov. Mobile games by Kairosoft

On our today's gaming page, I want to tell you about the Japanese company Kairosoft, more precisely, about several games that came out from under her pen. I honestly admit that I am fascinated by the work of Kairosoft, their games have become a revelation among mobile games for me, and this company specializes precisely in them (in fact, in Japan, Kairosoft is primarily a manufacturer of PC games, but in the Western market The company is known for its work with iOS and Android). So, today I will talk about three of my favorite games from Kairosoft.

Game Dev Story

The first and, perhaps, the most famous game of the company, "Gamemaker's Story" was first released on iOS, later on Android. I suspect that the Japanese themselves did not expect that it would “shoot” like that, the game received the highest ratings from specialized publications, the public also met the creation of Asians with great enthusiasm, in a word, gaijins (“gaijin” - a stranger in Japanese) had a game about their own gaming company to your liking. Technically, Game Dev Story is a simulation of a game production studio for both PC and gaming systems (how about Intendro Whoops and Sonny PlayStatus 2?). Everything you need is available: a small office of a still poor start-up of the gaming industry, employees of various professions and specializations, a game magazine with reviews (where without it) and much more.You, as the president of the company, are engaged in management, set the vector for the development of your company, and are engaged in promotion and advertising. You also have the functions of recruiting personnel (there are citizens with the names of Gilly Bates and Stephen Jobson), making decisions about the names and genres of games, in general, you have a lot of things to do as a leader. There is also an annual game exhibition with the titles "studio of the year" and "game of the year". The real fun begins when you have the opportunity to develop and market your own gaming system (you can make games for it and not pay royalties to anyone, which is always nice). An interesting feature of all Kairosoft games is the graphics: a hand-drawn 2D pixel art picture seems to have been transferred from a 16-bit childhood! A wonderful game, I strongly recommend it.

Grand Prix Story

Еще один симулятор от Kairosoft, на этот раз вы являетесь президентом своей собственной гоночной команды (что-то вроде местного варианта Formula 1). В этой игре вам предстоит заниматься как кадровой политикой (пилоты болидов, инженеры), так и экономическими вопросами (осваивание спонсорских денег, вложение средств в развитие персонала, разработку и усовершенствование деталей автомобилей), короче говоря, полный менеджмент команды.You are engaged in arrangement and development between races, which you actually just observe, as such there is no management of the racing process, but thanks to the information received about the behavior of the car on the track, you see what the car or driver lacks, what needs to be added or improved. There are a large number of types of cars, many parts for them, pilots also have a number of unique characteristics. Your main goal is to create a universal team that can successfully perform on different tracks, in different conditions, this is necessary to win the Grand Prix, which is very difficult. The same charming retro graphic style is present here. Addictive game, smart and interesting.

Mega Mall Story

А вот эта игра значительно отличается от остальных творений Kairosoft. Нет, это тоже симулятор управления, в данном случае вы являетесь главой супермаркета, отличается механика, принципы взаимодействия с игровым миром.Tiny Tower is a very similar thing, but Mega Mall Story surpasses it in everything (at least in the fact that there is no luring money through in-app purchases in the Kairosoft game). So, a store is at your disposal, at first very small, but thanks to your managerial talents, it is ready to turn into another giant anthill "MegaAuchan" over time, delighting local residents with the level of service and assortment. You look at what is happening from the side, there is no front wall near the supermarket building, everything is visible "on the cut". Your responsibilities include placing pavilions on the floors (and, interestingly, there are many combinations, for example, placing a coffee shop, a bakery and a soda machine together, you get a certain bonus), choosing the right character, advertising promotions, holding sales. Over time, you will be able to complete new floors, expand the main store building, replace outdated stairs with modern escalators and elevators, and build bus stops. It will also be possible to invest in the infrastructure of the surrounding areas, making them more attractive to people who will later become your customers, everything is interconnected, the system as it is! Mega Mall Story is a very interesting and exciting game, I recommend it.

Впечатления от игр

Отличительной особенностью игр Kairosoft является их совершенно наркотическое влияние на игрока: запустив творение японских кудесников, чтобы "пару минут поиграть", вы часа этак через четыре с удивлением обнаружите, что телефон ваш разряжен, дела не сделаны, кот не кормлен. но зато у вас теперь есть пусть виртуальные, но уже такие родные игровая студия/гоночная команда/супермаркет! Из недостатков могу лишь отметить невысокую реиграбельность: будучи пройденными, творения Kairosoft могут наскучить, но это можно сказать практически о любой игре.By the way, Kairosoft's portfolio includes not only the three games reviewed today, there are also simulators of a football club, Japanese baths, a school, a space city, a large metropolis, and just the other day a simulator for managing your own fantasy kingdom was released! It all adds up to a lot, trust me. I understand that not everyone will like games of this type, everyone has their own genre preferences, for example, Serezha Kuzmin respects online shooters, I like the storyline walkthrough of single-player campaigns (although I also like Americans to shoot Battlefield or Call of Duty online, not without it). Kairosoft also understands this, and therefore, for each of their games, they have prepared full-fledged lite versions that will allow you to make a choice, this is a very right step. The standard price for Kairosoft games is about $4, the Japanese often arrange discounts, which is also nice. Finding all the games from this manufacturer is easy: just search for "Kairosoft" in the Apple App Store or Google Play search. I hope the Japanese will someday please the owners of Windows Phone.

Editorial digest N32. Music and the Japanese

Let's start without an introduction - today's release is big, we tried to cover all the latest events and hope you enjoy it.

1. Alexei Ikonnikov. Eurovision and mobile application Yandex.Music

I have always had a biased attitude towards Eurovision, but in 2010 everything changed. I was impressed by the scope of the show held in Moscow, and I also liked several songs that settled in the memory of my player for a long time. There are many opinions here - some believe that "Fu, pop", others do not see anything interesting in this competition, others love with all their hearts, root for our artists. I also root for ours, but most of the songs of the contest are not interesting to me, although there are always a couple of insanely beautiful compositions. In addition, here you can find performers with outstanding vocal abilities, beautiful timbres of voices, which is now a rarity on the Russian stage. I don't want to discuss our pop bands, I can only say that most of them sing "in tune", but this is more of a technical performance. Talents are extremely rare.

So, the first number I would like to single out is the representative of Spain - Pastora Soler. In my opinion, the girl has a very beautiful vibrato, a pleasant timbre of her voice, and also an excellent presentation. I highly recommend finding a translation of the song - about love, but the topic is fully disclosed.

Having visited Grodno (Belarus), I noticed one very interesting "thing". Many people in the city speak three languages ​​well - Russian, Belarusian and Polish. In addition, the Belarusian language itself has many "points of contact" with the Polish language, many people use Polish words in everyday speech. And the closer to the border, the greater the influence of another state, the greater the confusion of languages. Thus, the languages ​​smoothly flow into one another. Residents of Russia with difficulty, but understand both the Belarusian and Ukrainian speech, but the Polish language is unlikely. But still, some words and phrases can be understood. And if you are interested, you can try to parse the text of the artist from Serbia - Zeljko Joksimovic. For my taste, the song turned out great, and Zeljko's voice is very good. Well, plus, the Serbian language is very beautiful, so I recommend it.

Having finished with the music page, I want to continue my part with IT topics and services from Yandex. In particular, the recently appeared Yandex.Music mobile application for iPhone (soon for Android) is not without flaws, but for the first version it is more than decent. Personally, I only have a complaint about the interface - you can create playlists, but you can't sort songs by artist or song titles. Plus, the scrolling of the playlist for some reason happens with "jerks". But in general, this is a great gift for all lovers of listening to music on the phone. Therefore, briefly about the advantages:

  • The program interface is nice and clear
  • Songs can be downloaded to your phone
  • The quality of the music files is very good, there are album covers
  • Full synchronization with your Yandex.Music webpage
  • All music is licensed

Yandex.Music is probably the most convenient way to deliver relevant content to your phone. No need to sync with iTunes or other programs. No need to transfer files over the wire or through a memory card. We found a new song - listened to it, and if you liked it, added it to the playlist (downloaded via Wi-Fi or the operator's cellular network).

Of course, not all of the world's pop music is represented in this service, but the most interesting performers are present here. The first two weeks you can use the phone program for free, then you have to pay 200 rubles for each month, which, in principle, is quite a bit, given that you get access to the entire audio library of this service. Personally, I will use this application and recommend it to you.

2. Igor Soprun. Film "Prometheus"

A long time ago, when only short trailers with the first frames of Prometheus were available, I was hooked by the atmosphere of the film. And when a full-fledged 3D trailer howled tensely in the hall before the showing of The Avengers, I realized that the atmosphere in the picture was perfectly conveyed. And you can't miss this film under any circumstances.

In general terms, "Prometheus" reminded me of "Avatar". The concept is really very similar: an unknown world, a whole universe about which you can tell and shoot more than one film plus several seasons of TV shows. But still, if we compare the pictures head-on, then "Avatar", for my taste, is more "pop", intended for a wide range of viewers. "Prometheus" is a slightly more chamber story, designed more for a hardcore audience.

I watched the film right after the screenings began, that is, on May 31st. And so, having formulated my own impression, as well as after reading the numerous reviews of friends and acquaintances, I came to the conclusion that the impressions of the film were divided into two main categories. There are those who did not understand the film, and it is pointless to explain the essence, as well as the opposite camp - those who understood everything, but doubt that the picture turned out to be worthy of its predecessors. I belong to the second category.

With permission, I will speak for them. For starters, it's a good idea to remember that Alien and the next three films started off briskly, but ended up shabby. And as a result, it came to Alien vs. Predator. In a word, "Prometheus" could not hit hard in the face. But it would be naive to expect that we will be presented with a film better than the very first part. In addition, in principle, it is difficult to surprise a modern viewer with something.

So, what Prometheus is remembered for is the atmosphere. She is portrayed very well in the film. I hope you will not accuse me of being too sensitive, but the described story is perceived as natural. It's easy to imagine that in 60 years we (humanity) will go to an unknown planet, and ... everything will happen exactly as Ridley Scott described.

What's good: the action basically does not sag, peppy moments alternate with tense, even a little oppressive ones. Dialogues are not particularly annoying. I also liked the cast in general. Perhaps some will consider that not all characters are sufficiently developed, but it seems to me that this was done on purpose, with a reserve for the future.

A fly in the ointment: you can't miss the goofy moments from the movie. The extreme unpreparedness of the team, consisting more of amateurs and "sponsors", rather than full-fledged members of the expedition. I would not write down the understatement as shortcomings, after all, it is not known how the copyright holders decide to develop the story.

Among my friends, there are those who, after watching, were surprised to ask a sincere question “What was that ?!” and does not understand the enthusiasm of the majority; also, some are very happy and praise the globality of the picture (unlike the completely carnival "MIB3"); there are a handful of fans wondering if watching "regular" 3D is enough, or Honda Civic 2018 EX-L Sedan Gray still shelling out and go see the IMAX version.

In conclusion, I would like to remind you that now the Moscow Planetarium is hosting an exhibition of Hans Giger (a man, among other things, who invented the image of Aliens). The exposition is not very large, but it deserves attention from admirers of creativity.

3. Ilya Tarakanov. Max Payne 3 Game

The "third" parts of well-known games have become more frequent - here are Mass Effect 3, and Diablo III, and now - Max Payne 3. The first part of the trilogy came out, if my memory serves me, in 2001 - and was a revolution in in the genre of at least PC shooters: a cinematic style of play, including time dilation - Bullet Time, as in the sensational "Matrix", a charismatic protagonist (and the main villains, of which there were several), presentation of the plot in the form of comics.

The second part stood firmly on the shoulders of the first, the techniques were the same, the graphics became better. I don't presume to judge which game is better - the first or the second - I replay both from time to time. And recently, the very first Max Payne appeared for iOS devices, playing it on a tablet or phone is not very convenient, but the fact itself is pleasing.

It is clear that such a feint was made for a reason, but on the eve of the release of the third part, which changed the development team and the publisher, now these are different divisions of Rockstar, which gave us the GTA universe. And, of course, the experience of creating the latter greatly changed the concept of Max Payne.

If the first two parts completely immersed the player in snowy (first) and rainy (second) New York, then the action of the third game mainly takes place in sunny Brazil, although enough time is allotted for jogging around New York. The scenery just flickers: luxurious clubs, yachts, poor quarters - everything is drawn with amazing love for details, there is no hint of the ubiquitous "copy-paste". And in general, the graphics are amazing - the rendering of Max, his movements, videos on the game engine (and pre-rendered) - there is a lot to say, but it's best to watch in motion. The gunfights are like scenes from the movies, the game is still cinematic. Every now and then various flashes and interference pass across the screen - after all, according to the plot, the main character is tormented by a hangover and age, there is no longer the former skill and reaction.

The gameplay itself, in fact, has not changed: slowing down time is at the forefront, wearable first-aid kits remain, the differences are rather cosmetic: you can not carry the entire arsenal, but a couple of "barrels", but according to the plot, we so often we are left without a weapon that it is not a bit critical. On the other hand, realism increases, Max from the first or second part of the game could easily carry a dozen different guns at the same time. The shootouts go on a par with the commercials, we shot for five minutes - we watch a “movie” for a couple of minutes, coolly directed and designed. I did not make it easy for myself - I set the highest of the available difficulty levels, as a result, the game does not encourage heroism at all - you need to use shelters (another innovation), constantly beware of new enemies, use first-aid kits wisely. By the way, there are no more saves - only checkpoints, scattered evenly, but not at every corner.

In terms of the damage model, everything has become bloodier than in the previous parts. Hits in the hands, head, even groin are counted - for keeping statistics and recording achievements. Among the achievements, by the way, there are funny ones - but here it’s better to play it yourself, the stories are unlikely to give anything.

One way or another, I went through the game on the maximum available difficulty (after the first passage, two more, quite hardcore ones open), and, most likely, I will replay the third Max in another half a year - I don’t want to play online and achieve some records.

By the way, having started the game for the second time, I wanted to skip the cutscenes (during the first playthrough, even the thought of such a thing does not arise) - and often this does not work out, the game loads certain data in the background. That is, the world is "seamless", and during the video (on the game engine or not - it doesn't matter) the loading takes place. Great move. In addition, among the game options there is a slowdown in the speed of the sight when it approaches the enemy, highlighting objects and other amenities.

Buy? Of course. A digital distribution kit costs 500 rubles, a disk is probably even cheaper. If you liked the first and second "Max", then the third will not disappoint. Happy to join the legion of Rockstar hosannas. This is not "the same" Max Payne, but different. But this did not make the game worse.

4. Alexander Zubkov. Mobile games by Kairosoft

On our today's gaming page, I want to tell you about the Japanese company Kairosoft, more precisely, about several games that came out from under her pen. I honestly admit that I am fascinated by the work of Kairosoft, their games have become a revelation among mobile games for me, and this company specializes precisely in them (in fact, in Japan, Kairosoft is primarily a manufacturer of PC games, but in the Western market The company is known for its work with iOS and Android). So, today I will talk about three of my favorite games from Kairosoft.

Game Dev Story

The first and, perhaps, the most famous game of the company, "Gamemaker's Story" was first released on iOS, later on Android. I suspect that the Japanese themselves did not expect that it would “shoot” like that, the game received the highest ratings from specialized publications, the public also met the creation of Asians with great enthusiasm, in a word, gaijins (“gaijin” - a stranger in Japanese) had a game about their own gaming company to your liking. Technically, Game Dev Story is a simulation of a game production studio for both PC and gaming systems (how about Intendro Whoops and Sonny PlayStatus 2?). Everything you need is available: a small office of a still poor start-up of the gaming industry, employees of various professions and specializations, a game magazine with reviews (where without it) and much more.You, as the president of the company, are engaged in management, set the vector for the development of your company, and are engaged in promotion and advertising. You also have the functions of recruiting personnel (there are citizens with the names of Gilly Bates and Stephen Jobson), making decisions about the names and genres of games, in general, you have a lot of things to do as a leader. There is also an annual game exhibition with the titles "studio of the year" and "game of the year". The real fun begins when you have the opportunity to develop and market your own gaming system (you can make games for it and not pay royalties to anyone, which is always nice). An interesting feature of all Kairosoft games is the graphics: a hand-drawn 2D pixel art picture seems to have been transferred from a 16-bit childhood! A wonderful game, I strongly recommend it.

Grand Prix Story

Еще один симулятор от Kairosoft, на этот раз вы являетесь президентом своей собственной гоночной команды (что-то вроде местного варианта Formula 1). В этой игре вам предстоит заниматься как кадровой политикой (пилоты болидов, инженеры), так и экономическими вопросами (осваивание спонсорских денег, вложение средств в развитие персонала, разработку и усовершенствование деталей автомобилей), короче говоря, полный менеджмент команды.You are engaged in arrangement and development between races, which you actually just observe, as such there is no management of the racing process, but thanks to the information received about the behavior of the car on the track, you see what the car or driver lacks, what needs to be added or improved. There are a large number of types of cars, many parts for them, pilots also have a number of unique characteristics. Your main goal is to create a universal team that can successfully perform on different tracks, in different conditions, this is necessary to win the Grand Prix, which is very difficult. The same charming retro graphic style is present here. Addictive game, smart and interesting.

Mega Mall Story

А вот эта игра значительно отличается от остальных творений Kairosoft. Нет, это тоже симулятор управления, в данном случае вы являетесь главой супермаркета, отличается механика, принципы взаимодействия с игровым миром.Tiny Tower is a very similar thing, but Mega Mall Story surpasses it in everything (at least in the fact that there is no luring money through in-app purchases in the Kairosoft game). So, a store is at your disposal, at first very small, but thanks to your managerial talents, it is ready to turn into another giant anthill "MegaAuchan" over time, delighting local residents with the level of service and assortment. You look at what is happening from the side, there is no front wall near the supermarket building, everything is visible "on the cut". Your responsibilities include placing pavilions on the floors (and, interestingly, there are many combinations, for example, placing a coffee shop, a bakery and a soda machine together, you get a certain bonus), choosing the right character, advertising promotions, holding sales. Over time, you will be able to complete new floors, expand the main store building, replace outdated stairs with modern escalators and elevators, and build bus stops. It will also be possible to invest in the infrastructure of the surrounding areas, making them more attractive to people who will later become your customers, everything is interconnected, the system as it is! Mega Mall Story is a very interesting and exciting game, I recommend it.

Впечатления от игр

Отличительной особенностью игр Kairosoft является их совершенно наркотическое влияние на игрока: запустив творение японских кудесников, чтобы "пару минут поиграть", вы часа этак через четыре с удивлением обнаружите, что телефон ваш разряжен, дела не сделаны, кот не кормлен. но зато у вас теперь есть пусть виртуальные, но уже такие родные игровая студия/гоночная команда/супермаркет! Из недостатков могу лишь отметить невысокую реиграбельность: будучи пройденными, творения Kairosoft могут наскучить, но это можно сказать практически о любой игре.By the way, Kairosoft's portfolio includes not only the three games reviewed today, there are also simulators of a football club, Japanese baths, a school, a space city, a large metropolis, and just the other day a simulator for managing your own fantasy kingdom was released! It all adds up to a lot, trust me. I understand that not everyone will like games of this type, everyone has their own genre preferences, for example, Serezha Kuzmin respects online shooters, I like the storyline walkthrough of single-player campaigns (although I also like Americans to shoot Battlefield or Call of Duty online, not without it). Kairosoft also understands this, and therefore, for each of their games, they have prepared full-fledged lite versions that will allow you to make a choice, this is a very right step. The standard price for Kairosoft games is about $4, the Japanese often arrange discounts, which is also nice. Finding all the games from this manufacturer is easy: just search for "Kairosoft" in the Apple App Store or Google Play search. I hope the Japanese will someday please the owners of Windows Phone.

Editorial digest N32. Music and the Japanese

Let's start without an introduction - today's release is big, we tried to cover all the latest events and hope you enjoy it.

1. Alexei Ikonnikov. Eurovision and mobile application Yandex.Music

I have always had a biased attitude towards Eurovision, but in 2010 everything changed. I was impressed by the scope of the show held in Moscow, and I also liked several songs that settled in the memory of my player for a long time. There are many opinions here - some believe that "Fu, pop", others do not see anything interesting in this competition, others love with all their hearts, root for our artists. I also root for ours, but most of the songs of the contest are not interesting to me, although there are always a couple of insanely beautiful compositions. In addition, here you can find performers with outstanding vocal abilities, beautiful timbres of voices, which is now a rarity on the Russian stage. I don't want to discuss our pop bands, I can only say that most of them sing "in tune", but this is more of a technical performance. Talents are extremely rare.

So, the first number I would like to single out is the representative of Spain - Pastora Soler. In my opinion, the girl has a very beautiful vibrato, a pleasant timbre of her voice, and also an excellent presentation. I highly recommend finding a translation of the song - about love, but the topic is fully disclosed.

Having visited Grodno (Belarus), I noticed one very interesting "thing". Many people in the city speak three languages ​​well - Russian, Belarusian and Polish. In addition, the Belarusian language itself has many "points of contact" with the Polish language, many people use Polish words in everyday speech. And the closer to the border, the greater the influence of another state, the greater the confusion of languages. Thus, the languages ​​smoothly flow into one another. Residents of Russia with difficulty, but understand both the Belarusian and Ukrainian speech, but the Polish language is unlikely. But still, some words and phrases can be understood. And if you are interested, you can try to parse the text of the artist from Serbia - Zeljko Joksimovic. For my taste, the song turned out great, and Zeljko's voice is very good. Well, plus, the Serbian language is very beautiful, so I recommend it.

Having finished with the music page, I want to continue my part with IT topics and services from Yandex. In particular, the recently appeared Yandex.Music mobile application for iPhone (soon for Android) is not without flaws, but for the first version it is more than decent. Personally, I only have a complaint about the interface - you can create playlists, but you can't sort songs by artist or song titles. Plus, the scrolling of the playlist for some reason happens with "jerks". But in general, this is a great gift for all lovers of listening to music on the phone. Therefore, briefly about the advantages:

  • The program interface is nice and clear
  • Songs can be downloaded to your phone
  • The quality of the music files is very good, there are album covers
  • Full synchronization with your Yandex.Music webpage
  • All music is licensed

Yandex.Music is probably the most convenient way to deliver relevant content to your phone. No need to sync with iTunes or other programs. No need to transfer files over the wire or through a memory card. We found a new song - listened to it, and if you liked it, added it to the playlist (downloaded via Wi-Fi or the operator's cellular network).

Of course, not all of the world's pop music is represented in this service, but the most interesting performers are present here. The first two weeks you can use the phone program for free, then you have to pay 200 rubles for each month, which, in principle, is quite a bit, given that you get access to the entire audio library of this service. Personally, I will use this application and recommend it to you.

2. Igor Soprun. Film "Prometheus"

A long time ago, when only short trailers with the first frames of Prometheus were available, I was hooked by the atmosphere of the film. And when a full-fledged 3D trailer howled tensely in the hall before the showing of The Avengers, I realized that the atmosphere in the picture was perfectly conveyed. And you can't miss this film under any circumstances.

In general terms, "Prometheus" reminded me of "Avatar". The concept is really very similar: an unknown world, a whole universe about which you can tell and shoot more than one film plus several seasons of TV shows. But still, if we compare the pictures head-on, then "Avatar", for my taste, is more "pop", intended for a wide range of viewers. "Prometheus" is a slightly more chamber story, designed more for a hardcore audience.

I watched the film right after the screenings began, that is, on May 31st. And so, having formulated my own impression, as well as after reading the numerous reviews of friends and acquaintances, I came to the conclusion that the impressions of the film were divided into two main categories. There are those who did not understand the film, and it is pointless to explain the essence, as well as the opposite camp - those who understood everything, but doubt that the picture turned out to be worthy of its predecessors. I belong to the second category.

With permission, I will speak for them. For starters, it's a good idea to remember that Alien and the next three films started off briskly, but ended up shabby. And as a result, it came to Alien vs. Predator. In a word, "Prometheus" could not hit hard in the face. But it would be naive to expect that we will be presented with a film better than the very first part. In addition, in principle, it is difficult to surprise a modern viewer with something.

So, what Prometheus is remembered for is the atmosphere. She is portrayed very well in the film. I hope you will not accuse me of being too sensitive, but the described story is perceived as natural. It's easy to imagine that in 60 years we (humanity) will go to an unknown planet, and ... everything will happen exactly as Ridley Scott described.

What's good: the action basically does not sag, peppy moments alternate with tense, even a little oppressive ones. Dialogues are not particularly annoying. I also liked the cast in general. Perhaps some will consider that not all characters are sufficiently developed, but it seems to me that this was done on purpose, with a reserve for the future.

A fly in the ointment: you can't miss the goofy moments from the movie. The extreme unpreparedness of the team, consisting more of amateurs and "sponsors", rather than full-fledged members of the expedition. I would not write down the understatement as shortcomings, after all, it is not known how the copyright holders decide to develop the story.

Among my friends, there are those who, after watching, were surprised to ask a sincere question “What was that ?!” and does not understand the enthusiasm of the majority; also, some are very happy and praise the globality of the picture (unlike the completely carnival "MIB3"); there are a handful of fans wondering if it's enough to watch "regular" 3D, or if the 2018 Honda Civic EX-L Sedan Gray is enough to shell out and go to the IMAX version.

Among my friends there are those who, after watching, were surprised to ask a sincere question “What was that ?!” and does not understand the enthusiasm of the majority; also, some are very happy and praise the globality of the picture (unlike the completely carnival "MIB3"); there are a handful of fans wondering if it would be enough to watch "regular" 3D, or Honda Civic 2018 EX-L Sedan Gray Honda Civic 2018 EX-L Sedan Gray still fork out and go to the showing of the IMAX version.

In conclusion, I would like to remind you that now the Moscow Planetarium is hosting an exhibition of Hans Giger (a man, among other things, who invented the image of Aliens). The exposition is not very large, but it deserves attention from admirers of creativity.

3. Ilya Tarakanov. Max Payne 3 Game

The "third" parts of well-known games have become more frequent - here are Mass Effect 3, and Diablo III, and now - Max Payne 3. The first part of the trilogy came out, if my memory serves me, in 2001 - and was a revolution in in the genre of at least PC shooters: a cinematic style of play, including time dilation - Bullet Time, as in the sensational "Matrix", a charismatic protagonist (and the main villains, of which there were several), presentation of the plot in the form of comics.

The second part stood firmly on the shoulders of the first, the techniques were the same, the graphics became better. I can't judge which game is better - the first or the second - I replay both from time to time. And recently, the very first Max Payne appeared for iOS devices, playing it on a tablet or phone is not very convenient, but the fact itself is pleasing.

It is clear that such a feint was made for a reason, but on the eve of the release of the third part, which changed the development team and the publisher, now these are different divisions of Rockstar, which gave us the GTA universe. And, of course, the experience of creating the latter greatly changed the concept of Max Payne.

If the first two parts completely immersed the player in snowy (first) and rainy (second) New York, then the action of the third game mainly takes place in sunny Brazil, although enough time is allotted for jogging around New York. The scenery just flickers: luxurious clubs, yachts, poor quarters - everything is drawn with amazing love for details, there is no hint of the ubiquitous "copy-paste". And in general, the graphics are amazing - the rendering of Max, his movements, videos on the game engine (and pre-rendered) - there is a lot to say, but it's best to watch in motion. The gunfights are like scenes from the movies, the game is still cinematic. Every now and then various flashes and interference pass across the screen - after all, according to the plot, the main character is tormented by a hangover and age, there is no longer the former skill and reaction.

The gameplay itself, in fact, has not changed: slowing down time is at the forefront, wearable first-aid kits remain, the differences are rather cosmetic: you can not carry the entire arsenal, but a couple of "barrels", but according to the plot, we so often we are left without a weapon that it is not a bit critical. On the other hand, realism increases, Max from the first or second part of the game could easily carry a dozen different guns at the same time. The shootouts are on a par with the commercials, we shot for five minutes - we watch a “movie” for a couple of minutes, coolly directed and designed. I did not make it easy for myself - I set the highest of the available difficulty levels, as a result, the game does not encourage heroism at all - you need to use shelters (another innovation), constantly beware of new enemies, use first-aid kits wisely. By the way, there are no more saves - only checkpoints, scattered evenly, but not at every corner.

In terms of the damage model, everything has become bloodier than in the previous parts. Hits to the hands, head, even groin are counted - for keeping statistics and recording achievements. Among the achievements, by the way, there are funny ones - but here it’s better to play it yourself, the stories are unlikely to give anything.

One way or another, I went through the game on the maximum available difficulty (after the first passage, two more, quite hardcore ones open), and, most likely, I will replay the third Max in another half a year - I don’t want to play online and achieve some records.

By the way, having started the game for the second time, I wanted to skip the cutscenes (during the first playthrough, even the thought of such a thing does not arise) - and often this does not work out, the game loads certain data in the background. That is, the world is "seamless", and during the video (on the game engine or not - it doesn't matter) the loading takes place. Great move. In addition, among the game options there is a slowdown in the speed of the sight when it approaches the enemy, highlighting objects and other amenities.

Buy? Of course. A digital distribution kit costs 500 rubles, a disk is probably even cheaper. If you liked the first and second "Max", then the third will not disappoint. Happy to join the legion of Rockstar hosannas. This is not "the same" Max Payne, but different. But this did not make the game worse.

4. Alexander Zubkov. Mobile games by Kairosoft

On our today's gaming page, I want to tell you about the Japanese company Kairosoft, more precisely, about several games that came out from under her pen. I honestly admit that I am fascinated by the work of Kairosoft, their games have become a revelation among mobile games for me, and this company specializes precisely in them (in fact, in Japan, Kairosoft is primarily a manufacturer of PC games, but in the Western market The company is known for its work with iOS and Android). So, today I will talk about three of my favorite games from Kairosoft.

Game Dev Story

The first and, perhaps, the most famous game of the company, "Gamemaker's Story" was first released on iOS, later on Android. I suspect that the Japanese themselves did not expect that it would “shoot” like that, the game received the highest ratings from specialized publications, the public also met the creation of Asians with great enthusiasm, in a word, gaijins (“gaijin” - a stranger in Japanese) had a game about their own gaming company to your liking. Technically, Game Dev Story is a simulation of a game production studio for both PC and gaming systems (how about Intendro Whoops and Sonny PlayStatus 2?). Everything you need is available: a small office of a still poor start-up of the gaming industry, employees of various professions and specializations, a game magazine with reviews (where without it) and much more. You, as the president of the company, are engaged in management, set the vector for the development of your company, and are engaged in promotion and advertising.You also have the functions of recruiting personnel (there are citizens with the names of Gilly Bates and Stephen Jobson), making decisions about the names and genres of games, in general, you have a lot of things to do as a leader. There is also an annual game exhibition with the titles "studio of the year" and "game of the year". The real fun begins when you have the opportunity to develop and market your own gaming system (you can make games for it and not pay royalties to anyone, which is always nice). An interesting feature of all Kairosoft games is the graphics: a hand-drawn 2D pixel art picture seems to have been transferred from a 16-bit childhood! A wonderful game, I strongly recommend it.

Grand Prix Story

Another sim from Kairosoft, this time you're the president of your own racing team (kind of like a local Formula 1 variant). In this game, you have to deal with both personnel policy (car pilots, engineers) and economic issues (mastering sponsorship money, investing in staff development, developing and improving car parts), in short, full team management. You are engaged in arrangement and development between races, which you actually just observe, as such there is no management of the racing process, but thanks to the information received about the behavior of the car on the track, you see what the car or driver lacks, what needs to be added or improved. There are a large number of types of cars, many parts for them, pilots also have a number of unique characteristics. Your main goal is to create a universal team that can successfully perform on different tracks, in different conditions, this is necessary to win the Grand Prix, which is very difficult. The same charming retro graphic style is present here. Addictive game, smart and interesting.

Mega Mall Story

But this game is quite different from other Kairosoft creations. No, this is also a management simulator, in this case you are the head of a supermarket, the mechanics are different, the principles of interaction with the game world. Tiny Tower is a very similar thing, but Mega Mall Story surpasses it in everything (at least in the fact that there is no luring money through in-app purchases in the Kairosoft game). So, the store is at your disposal, at first very small, but thanks to your managerial talents, it is ready to turn into another giant anthill "MegaAuchan" over time, delighting local residents with the level of service and assortment. You look at what is happening from the side, there is no frontal wall near the supermarket building, everything is visible "on the cut". Your responsibilities include placing pavilions on the floors (and, interestingly, there are many combinations, for example, placing a coffee shop, a bakery and a soda machine together, you get a certain bonus), choosing the right character, advertising promotions, holding sales. Over time, you will be able to complete new floors, expand the main store building, replace outdated stairs with modern escalators and elevators, and build bus stops. It will also be possible to invest in the infrastructure of the surrounding areas, making them more attractive to people who will later become your customers, everything is interconnected, the system as it is! Mega Mall Story is a very interesting and exciting game, I recommend it.

Game Experience

A distinctive feature of Kairosoft games is their completely narcotic effect on the player: launching the creation of Japanese magicians to "play for a couple of minutes", you will be surprised to find out in four hours that your phone is discharged, things are not done, the cat is not fed. but on the other hand, you now have a virtual, but already such a native game studio / racing team / supermarket! Of the shortcomings, I can only note the low replay value: once completed, the creations of Kairosoft can get boring, but this can be said about almost any game. By the way, Kairosoft's portfolio includes not only the three games reviewed today, there are also simulators of a football club, Japanese baths, a school, a space city, a large metropolis, and just the other day a simulator for managing your own fantasy kingdom was released! It all adds up to a lot, trust me. I understand that not everyone will like games of this type, everyone has their own genre preferences, for example, Serezha Kuzmin respects online shooters, I like the storyline walkthrough of single-player campaigns (although I also like Americans to shoot Battlefield or Call of Duty online, not without it). Kairosoft also understands this, and therefore, for each of their games, they have prepared full-fledged lite versions that will allow you to make a choice, this is a very right step. The standard price for Kairosoft games is about $4, the Japanese often arrange discounts, which is also nice. Finding all the games from this manufacturer is easy: just search for "Kairosoft" in the Apple App Store or Google Play search. I hope the Japanese will someday please the owners of Windows Phone.